Lua Sangrenta
History
With the great impact of the Second World War, many men were absolved of their sins, Lucifer gets angry, and sends his 7 strongest demons to Earth, to capture the families of ex-soldiers and take them to hell, because his father has more power than Him on Earth, so he can absorb the souls of the families that his demons capture, but in hell, Lucifer has more control over souls.
When Luna wakes up, she realises that she is in a strange place, a cell, with dismembered bodies and despairs because she has been captured and does not know where her children, Apollo and Lili, are. When she leaves the cell, she will find several puzzles and face enemies and the wrath of the 7 sins.
Concept
The game is based on fighting enemies in third person, defeating the bosses of the stages, solving the puzzles to proceed in certain parts, hiding from invincible enemies until you find your way out of the place (in first person), collecting items to survive as a blood soul and weapon. In the midst of a lot of action, strategy and terror, we will have collectibles telling a little about the history of World War II (the time that starts the game) and about the places used as inspiration for the scenarios such as the Colosseum, reference of the first scenario for the battle between the stage boss and the protagonist, as well as information about the characters and sins.
Team
Marketing / Set Modeling / Script / character creation: Victoria Gabriella Costa
Documentation: Meire Ferreira Assunção and Victoria Gabriella Costa
Digital Painting: Fernando Jefferson Costa
Character modeling/Animation: Renan Felicio de Menezes
Programming: Cynthia Ayumi Mori, Leonardo Rodrigues de Sales
and Rafael Rogerio Coutinho da Cruz